The Chinese fuseki, which was popularized by Chinese players in the 1970s, has a thoroughly-researched theory. Many similar patterns have been tried and played in modern games. The concept of influence-oriented play gave birth to many revolutionary fuseki such as the two-star fuseki ( nirensei fuseki), three-star fuseki ( sanrensei fuseki) and so on. Go Seigen lost the controversial 4-month game (which is believed to be due to help from one of the Honinbo's students), but proved his ability against high-ranking opponents, even when employing such an unusual strategy. An unwise move in classical thinking, it was considered an insult to someone of the Honinbo's stature. Perhaps the most highly regarded pioneer player of the 20th century, Go Seigen, created an uproar when he played his third move (black 5) on the tengen, or center point in a game against the reigning Honinbo Shusai. The range of possibilities is great, and the number of high-level game records that are actually published is not low (only a few thousand a year).įuseki did not see significant improvement until the influence-oriented style of play evolved in the 20th century. Until about 1900, professional players made use only of a relatively small proportion of the currently established patterns in the opening. The development of fuseki was very limited in the distant past, because nearly all players' efforts were put into making corner plays and enclosures ( Joseki). ![]() However, the influence-oriented approach is more abstract and harder for beginners to grasp and play. Some players occupy the side very quickly in order to build up a good framework, while some place their stones around the center. Higher points like 4–4, 4–5 or 5–4 are encouraged. The key is to build a good framework in order to control the center of the board. Although it requires more effort to secure the center, it constitutes the majority of territory on the board. The reason for this is that one's play should not be narrowly focused on attempting to secure points quickly by occupying the corners first. Unlike the territory-oriented playing style, this approach emphasizes control of the center. This approach has clearer goals (control territory in the corners) and is easier for beginners to grasp and play. The classical view, particularly for the 3–3, 3–4 or 4–3 point, emphasizes good points to play in the opening because these points ensure larger or faster corner enclosure. the standard 19x19 line goban), traditional wisdom says the priority is to play corner enclosures, then to extend to the middle of the sides, and finally to the center because it is easier to secure territory in the corners than on the sides or in the center. Type of fuseki Territorial approach Īs played on a large board (e.g. These are names for the influential formations which Black makes in the opening. ![]() These include the two-star fuseki ( nirensei fuseki), three-star fuseki ( sanrensei fuseki), Chinese fuseki, Kobayashi fuseki, and Shusaku fuseki. Only a proportion of fusekis have recognised or specific names. Hence a game of Go may easily explore an unfamiliar path. ![]() ![]() not a sente move), patterns for play on the whole board have seen much less systematic study than for Joseki, which are often contact moves which require specific and immediate responses. Since each move is typically isolated and unforced (i.e. Fuseki (Japanese: 布石 simplified Chinese: 布局 traditional Chinese: 佈局 pinyin: Bùjú) is the whole board opening in the game of Go.Ĭharacteristics Less systematic
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